When open, they're an omnidirectional vent (not just towards their openings!). Wall perimeter area matters a lot more than actual floor area!ĭoors are worse than walls for insulating, even when shut. Overall perimeter is the biggest factor in how efficiently a room cools If an odd shaped room has say, 60 floor tiles, but a ton of wall in weird shapes, it requires a lot more cooling. The game does this to keep heat-pushing math simple. The perimeter cells of the wall are calculated based on the outdoor ambient temperature, testing shows, *not* the indoor! Don't build multiple concentric double-wall rings for extra insulation, it only increases the effective outdoor surface area, and the insulating effect does not stack room to room with doubles. Unsmoothed rock walls are always an 'outside' surface. Single wall layers are not, so long as they are a constructed *or* smoothed rock wall. Floors and terrain also make no difference at all.ĭouble walls are treated as "open to outside" even if they are an inner layer of double wall. YMMV with some mods that do add insulating walls. Metal, wood and stone walls all insulate the same. Wall material makes no difference to insulation. Infestations aren't a danger if your freezer is colder than -17 degrees C - It's safe to build a mountain roofed freezer IF kept cold This goes both ways in both heat loss (Coolers really can't push heat through that much insulation!) and cold temperature retention (If your freezer is completely mountain-roofed, once it's cold, it'll stay that way for a day or two even without power) Thin rock roofs and constructed roofs have the same insulation value, but an overhead mountain has 16X(!) the insulating value, IIRC. Rimworld 101 re: insulation, for the curious: Simply not having a roof on them is enough, they don't need an actual opening. If those 1x1 nooks you have the coolers exhausting into have a roof over them, they're not actually moving the "energy" anywhere (Coolers work by "moving" heat, not creating cold, just like a real air conditioner) Those little pockets need somewhere for that heat to escape. Anyways Im thinking maybe the area is just too big, but with 6 youd think it would work. They extend far into the mountain, but that isn't worth showing.Hopefully that worked. On the right are the research room (sterile tiles!) and workshop. Below that are the bedrooms (the colorful rooms). This time I started as tribe.īelow that kitchen and dining room, left of that hospital which is surrounded by prison cells on the left and bottom (the black carpet rooms). This is my other boreal forest mountain base. Hospital should also be always next to freezer - this is because you need to feed the sick, injured and imprisoned.Īnd yes that are 7 tamed thrumbos. Prison should always be next to hospital and freezer. Workshop should always be next to stockpiles. Workshop, prison, dining room and hospital should all be close together, because these are the rooms they work in a lot. Middle right: Workshop - pretty tiny room but worked for meīottom: More bedrooms as I got more colonistsīedrooms can be far away because colonists will go there only once a day. Right (under prison): Hospital - your prisoners should be close so they can be treated easily as well Under the kitchen: Dining room right and rec room left Right next to it: Prison (so your wardens don't have to walk far - I have a mod that make them use the nutrient paste dispenser tho) Top left: Outdoor farms, later converted to indoor farms (possible without mods)īottom left/right: Indoor farms (only with mods to place soil somewhere) This was on of my boreal forest mountain bases:
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